Verteilte räumliche Orchestrierung, 3D-Gaussian-Splatting & echtzeitfähiges Mesh

Die maßgebliche Referenzarchitektur für Multi-Tenant-Spatial-Computing: 3D-Gaussian-Splatting in Echtzeit, GPU-Hypervisoren und Sub-15ms-Streaming.

Real-Time Spatial Computing & 3D Gaussian Splatting Architecture Modes

End-to-End Spatial Computing Topology Layers

Spatial Performance & Latency Benchmarks: > 60 FPS (Volumetric Splat Rendering) | < 4.2 ms (Motion-to-Photon Latency) | < 2.5 mm (Spatial Anchor Repeatability) | < 15 ms (5G URLLC Holographic Delivery)

Core Specifications

Technical Whitepapers & Research